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Mac os 10.12 blender
Mac os 10.12 blender











mac os 10.12 blender mac os 10.12 blender

So what I was hoping for with the Diffeomorphic script was a nice transfer of facial expressions, MCasual's TeleBlender system does an excellent job of translating DAZ materials to Cycles,Ĭollada export from DAZ Studio transfers the DAZ rig, So I repositioned those, to really be siblings to the /data/ folder, but the result is exactly the same.Īlso, since the error is triggered from the material.py script, I tried turning off all material optionsįrom inside Blender, but that had no effect. The Did not find path message says /data/. duf file correctly, wherever I place the. duf file correctly,Īnd the corresponding message (in the Mac OS Terminal window, i.e., the underlying Unix) Main = parseAssetFile(struct, toplevel=True)įile "/Users/ttelos/Library/Application Support/Blender/2.78/scripts/addons/import-daz/file.py", line 250, in parseAssetFileįile "/Users/ttelos/Library/Application Support/Blender/2.78/scripts/addons/import-daz/file.py", line 117, in parseįile "/Users/ttelos/Library/Application Support/Blender/2.78/scripts/addons/import-daz/material.py", line 83, in updateĪttributeError: 'NoneType' object has no attribute 'material' GetMainAsset(self.filepath, context, self)įile "/Users/ttelos/Library/Application Support/Blender/2.78/scripts/addons/import-daz/main.py", line 57, in getMainAsset "/data/daz 3d/genesis 2/female/uv sets/daz 3d/base/victoria 5.dsf"įile "/Users/ttelos/Library/Application Support/Blender/2.78/scripts/addons/import-daz/_init_.py", line 275, in execute "/data/daz 3d/genesis 2/female/genesis2female.dsf" Wish we could get Thomas Larsson over here. you set root install directory for DAZ contents.













Mac os 10.12 blender